The fun thing is i'm absolutely not a copyright maximalist or anything of the sort, i just don't like big corporations acting with a pirate attitude. Good style btw, ex-illustrator myself.
I don't have a big problem with the luddite label, it's just that i do have a rich pirate history going back to the C64-warez scene, which is why i always was interested in copyright in context of digital culture.
I just don't like Microsoft and OpenAI using fair use for research as a shield for ripping off artists, and i think it's a difference when users share culture peer to peer -- which many artists don't like either, but this is where i shrug and say: You can't surpress users sharing culture --, and corporations sucking in culture for free to sell a compressed version of it.
I also think the situation would be different if those AI-models would be developed as public projects akin to public libraries, by the people for the people. I don't think i'd complain if that were the case. But that's not how it's done.
Same. But copy parties were social events of discovery and reciprocity, with games publishers as distant impersonal behemoths. Some of our excuses were bullshit, and piracy drove the gaming industry into online fortresses.
Creative Commons data pooling is a third way worth exploring. The blackhat version already exists -- Unstable Diffusion, CivitAI and Stable Horde. A legal ecosystem like that that would respect basic content filters, time-limited artist consent, and pay dividends to data poolers would be awesome. And it’s not far fetched.
Haven't thought about legal frameworks for Stable Horde and Loras yet, thanks for this. P2P-AI seems very underexplored as of yet, time to change this.
I believe it’s all out there. Platform coops and the like. One of the biggest lies in AI hype is that licensing doesn’t exist. But collective licensing has a long history in music, for example.
Great take! Here's hoping for Mr Watterson to join the fray.
Here's my take on our current situation, with a clear nudge in his general direction.
https://johancb.substack.com/p/altman-and-swooper-comic-sample
Thank you!
The fun thing is i'm absolutely not a copyright maximalist or anything of the sort, i just don't like big corporations acting with a pirate attitude. Good style btw, ex-illustrator myself.
Yeah it’s funny how we all have to preface everything with “not a luddite, but” isn’t it?
And thanks, man!
I don't have a big problem with the luddite label, it's just that i do have a rich pirate history going back to the C64-warez scene, which is why i always was interested in copyright in context of digital culture.
I just don't like Microsoft and OpenAI using fair use for research as a shield for ripping off artists, and i think it's a difference when users share culture peer to peer -- which many artists don't like either, but this is where i shrug and say: You can't surpress users sharing culture --, and corporations sucking in culture for free to sell a compressed version of it.
I also think the situation would be different if those AI-models would be developed as public projects akin to public libraries, by the people for the people. I don't think i'd complain if that were the case. But that's not how it's done.
Same. But copy parties were social events of discovery and reciprocity, with games publishers as distant impersonal behemoths. Some of our excuses were bullshit, and piracy drove the gaming industry into online fortresses.
Creative Commons data pooling is a third way worth exploring. The blackhat version already exists -- Unstable Diffusion, CivitAI and Stable Horde. A legal ecosystem like that that would respect basic content filters, time-limited artist consent, and pay dividends to data poolers would be awesome. And it’s not far fetched.
Haven't thought about legal frameworks for Stable Horde and Loras yet, thanks for this. P2P-AI seems very underexplored as of yet, time to change this.
I believe it’s all out there. Platform coops and the like. One of the biggest lies in AI hype is that licensing doesn’t exist. But collective licensing has a long history in music, for example.